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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineExecutorBase
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineExecutor.h |
| Include | #include "MoviePipelineExecutor.h" |
UFUNCTION&40;BlueprintPure, BlueprintNativeEvent, Category&61;"Movie Render Pipeline"&41;
bool IsRendering&40;&41; const
Remarks
Report the current state of the executor. This is used to know if we can call Execute again.
For C++ implementations override `virtual bool IsRendering_Implementation() const override_ For Python/BP implementations override .ufunction(override=True) def is_rendering(self): return ? True if the executor is currently working on a queue to produce a render.