Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Inheritance Hierarchy
- UDeveloperSettings
- UMoviePipelineCommandLineEncoderSettings
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoderSettings.h |
| Include | #include "MoviePipelineCommandLineEncoderSettings.h" |
Syntax
UCLASS (BlueprintType, Config=Engine, defaultconfig,
Meta=(DisplayName="Movie Pipeline CLI Encoder"))
class UMoviePipelineCommandLineEncoderSettings : public UDeveloperSettings
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | AudioCodec | Which audio codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. | |
| FString | AudioInputStringFormat | Format string used for each audio input. | |
| FText | CodecHelpText | ||
| FString | CommandLineFormat | The format string used when building the final command line argument to launch. | |
| FString | EncodeSettings_Epic | The flags used for epic quality encoding. | |
| FString | EncodeSettings_High | The flags used for high quality encoding. | |
| FString | EncodeSettings_Low | The flags used for low quality encoding. | |
| FString | EncodeSettings_Med | The flags used for medium quality encoding. | |
| FString | ExecutablePath | Path to the executable (including extension). | |
| FString | OutputFileExtension | Extension for the output files. | |
| FString | VideoCodec | Which video codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options. | |
| FString | VideoInputStringFormat | Format string used for each video input. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | ||
| FName | Gets the settings container name for the settings, either Project or Editor |