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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMoviePipelineSetting
- UMoviePipelineCameraSetting
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCameraSetting.h |
| Include | #include "MoviePipelineCameraSetting.h" |
Syntax
UCLASS&40;Blueprintable&41;
class UMoviePipelineCameraSetting : public UMoviePipelineSetting
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRenderAllCameras | If true, when a Camera Cut section is found we will also render any other cameras within the same sequence (not parent, nor child sequences though). | |
| float | OverscanPercentage | Overscan percent allows to render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion. | |
| EMoviePipelineShutterTiming | ShutterTiming | Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UMoviePipelineSetting
| Type | Name | Description | |
|---|---|---|---|
| FText | Warning: This gets called on the CDO of the object | ||
| void | GetFormatArguments
(
FMoviePipelineFormatArgs& InOutFormatArgs |
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. | |
| bool | Can this configuration setting be added to the primary configuration? If not, it will throw an error when trying to add it to the primary configuration. | ||
| bool | Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |