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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineBlueprintLibrary
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBlueprintLibrary.h |
| Include | #include "MoviePipelineBlueprintLibrary.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/MoviePipelineBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
static void UpdateJobShotListFromSequence
(
ULevelSequence * InSequence,
UMoviePipelineExecutorJob * InJob,
bool & bShotsChanged
)
Remarks
Scan the provided sequence in the job to see which camera cut sections we would try to render and update the job's shotlist.