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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineBase
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBase.h |
| Include | #include "MoviePipelineBase.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Movie Render Pipeline"&41;
void Shutdown
&40;
bool bIsError
&41;
Remarks
Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk. This is a blocking-operation and will not return until all outstanding work has been completed.
This function should only be called from the game thread.
Parameters
| Name | Description |
|---|---|
| bIsError | Whether this is an early shut down due to an error |