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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMoviePipelineBase
Description
Abandons any future work on this Movie Pipeline and runs through the shutdown flow to ensure already completed work is written to disk. This is a blocking-operation and will not return until all outstanding work has been completed.
This function should only be called from the game thread.
| Name | Shutdown |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineBase.h |
| Include Path | #include "MoviePipelineBase.h" |
UFUNCTION (BlueprintCallable, Category="Movie Render Pipeline")
void Shutdown
(
bool bIsError
)
Parameters
| Name | Remarks |
|---|---|
| bIsError | Whether this is an early shut down due to an error |