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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | UMovieGraphWarmUpSettingNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphWarmUpSettingNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphWarmUpSettingNode.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieGraphWarmUpSettingNode : public UMovieGraphSettingNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphWarmUpSettingNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphWarmUpSettingNode() |
Graph/Nodes/MovieGraphWarmUpSettingNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEmulateMotionBlur | bool | If true, we will evaluate frame 0, and then wait NumWarmUpFrames frames, rendering each one as we go. | Graph/Nodes/MovieGraphWarmUpSettingNode.h |
|
| bOverride_bEmulateMotionBlur | uint8 | Graph/Nodes/MovieGraphWarmUpSettingNode.h |
|
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| bOverride_NumWarmUpFrames | uint8 | Graph/Nodes/MovieGraphWarmUpSettingNode.h |
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| NumWarmUpFrames | int32 | At the start of each shot, how many frames should we run the engine (without writing renders to disk) to warm up various systems. | Graph/Nodes/MovieGraphWarmUpSettingNode.h |
|
Functions
Public
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMovieGraphBranchRestriction GetBranchRestriction() |
Determines which types of branches the node can be created in. | Graph/Nodes/MovieGraphWarmUpSettingNode.h | |
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | Graph/Nodes/MovieGraphWarmUpSettingNode.h | |
virtual FText GetMenuCategory() |
Gets the category that the node belongs under. | Graph/Nodes/MovieGraphWarmUpSettingNode.h | |
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | Graph/Nodes/MovieGraphWarmUpSettingNode.h | |
virtual FLinearColor GetNodeTitleColor() |
Gets the node's title color, as visible in the graph. | Graph/Nodes/MovieGraphWarmUpSettingNode.h |