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A node which renders the viewport's UMG widget to a standalone image, or composited on top of a render layer.
| Name | UMovieGraphUIRendererNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphUIRendererNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphUIRendererNode.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieGraphUIRendererNode : public UMovieGraphWidgetRendererBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphRenderPassNode → UMovieGraphWidgetRendererBaseNode → UMovieGraphUIRendererNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphUIRendererNode() |
Graph/Nodes/MovieGraphUIRendererNode.h |
Structs
| Name | Remarks |
|---|---|
| FMovieGraphUIPass | A UI pass for a specific render layer. |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| RendererName | const FString | Graph/Nodes/MovieGraphUIRendererNode.h |
Functions
Public
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | Graph/Nodes/MovieGraphUIRendererNode.h | |
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | Graph/Nodes/MovieGraphUIRendererNode.h | |
virtual FLinearColor GetNodeTitleColor() |
Gets the node's title color, as visible in the graph. | Graph/Nodes/MovieGraphUIRendererNode.h |
Protected
Overridden from UMovieGraphWidgetRendererBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< FMovieGraphWidgetPass > GeneratePass() |
Generate a new pass that the widget renderer will use. | Graph/Nodes/MovieGraphUIRendererNode.h |