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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphRenderLayerSubsystem
Description
Applies the layer with the given name. The layer needs to have been registered with AddRenderLayer().
| Name | SetActiveRenderLayerByName |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Settings")
void SetActiveRenderLayerByName
(
const FName & RenderLayerName
)