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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphPipeline
Description
Expand our data source (for a specific shot) for various rendering features (such as handle frames). Gets called twice, once where it expands the ranges, and again later to actually expand the tracks. This is required due to wanting "Handle Frames" to get counted in total frame counts.
| Name | ExpandShot |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphPipeline.h |
| Include Path | #include "Graph/MovieGraphPipeline.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphPipeline.cpp |
virtual void ExpandShot
(
const TObjectPtr < UMoviePipelineExecutorShot > & InShot,
const int32 InNumHandleFrames,
const bool bInHasMultipleTemporalSamples,
const bool bIsPrePass,
const FFrameRate & InDisplayRate,
const FFrameRate & InTickResolution,
const int32 InWarmUpFrames
)