Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Advances time forward linearly until the end of the range of time that is being rendered is reached. This is useful for deferred rendering (where there's a small number of temporal sub-samples and no feedback mechanism for measuring noise in the final image).
| Name | UMovieGraphLinearTimeStep |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphLinearTimeStep.h |
| Include Path | #include "Graph/MovieGraphLinearTimeStep.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="Linear Time Step"))
class UMovieGraphLinearTimeStep : public UMovieGraphCoreTimeStep
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphTimeStepBase → UMovieGraphCoreTimeStep → UMovieGraphLinearTimeStep
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphLinearTimeStep() |
Graph/MovieGraphLinearTimeStep.h |
Functions
Public
Protected
Overridden from UMovieGraphCoreTimeStep
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetNextTemporalRangeIndex () |
Gets the index of the next temporal range. | Graph/MovieGraphLinearTimeStep.h | |
virtual int32 GetTemporalSampleCount() |
Gets the number of samples that should be used in each frame. | Graph/MovieGraphLinearTimeStep.h |