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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphFileOutputNode
Description
This is called by the Game Thread containing the final output data for a given output frame. InRawFrameData contains a list of all of the data generated for this output frame, and InMask specifies which render layers within InRawFrameData should actually be written to disk by this output node.
| Name | OnReceiveImageData |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphFileOutputNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphFileOutputNode.h" |
void OnReceiveImageData
(
UMovieGraphPipeline * InPipeline,
UE::MovieGraph::FMovieGraphOutputMergerFrame * InRawFrameData,
const TSet< FMovieGraphRenderDataIdentifier > & InMask
)