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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/UMovieGraphFileOutputNode
Description
This is called when a shot has finished rendering its last frame, and the shot export process has not begun yet. If bFlushToDisk is true, all files this node is generating for the current shot should be written to disk before returning. See OnAllFramesSubmitted() for a method that is called after all shots have finished rendering.
| Name | OnAllShotFramesSubmitted |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphFileOutputNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphFileOutputNode.h" |
void OnAllShotFramesSubmitted
(
UMovieGraphPipeline * InPipeline,
const UMoviePipelineExecutorShot * InShot,
TObjectPtr < UMovieGraphEvaluatedConfig > & InShotEvaluatedGraph,
const bool bFlushToDisk
)