Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
Provides default audio rendering for the pipeline.
| Name | UMovieGraphDefaultAudioRenderer |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDefaultAudioRenderer.h |
| Include Path | #include "Graph/MovieGraphDefaultAudioRenderer.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(DisplayName="Default Audio Renderer"))
class UMovieGraphDefaultAudioRenderer : public UMovieGraphAudioRendererBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphAudioRendererBase → UMovieGraphDefaultAudioRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphDefaultAudioRenderer() |
Graph/MovieGraphDefaultAudioRenderer.h |
Functions
Public
Protected
Overridden from UMovieGraphAudioRendererBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ProcessAudioTick() |
Attempt to process the audio thread work. This is complicated by non-linear time steps. | Graph/MovieGraphDefaultAudioRenderer.h | |
virtual void SetupAudioRendering() |
Prepares for audio rendering (ensuring volume is set correctly, the needed cvars are set, etc). | Graph/MovieGraphDefaultAudioRenderer.h | |
virtual void StartAudioRecording () |
Tell our submixes to start capturing the data they are generating. | Graph/MovieGraphDefaultAudioRenderer.h | |
virtual void StopAudioRecording() |
Tell our submixes to stop capturing the data, and then store a copy of it. | Graph/MovieGraphDefaultAudioRenderer.h | |
virtual void TeardownAudioRendering() |
Undoes the work done in SetupAudioRendering(). | Graph/MovieGraphDefaultAudioRenderer.h |