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A node which configures various debug settings that may be useful when debugging an issue.
| Name | UMovieGraphDebugSettingNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphDebugNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphDebugNode.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieGraphDebugSettingNode : public UMovieGraphSettingNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphDebugSettingNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphDebugSettingNode() |
Graph/Nodes/MovieGraphDebugNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCaptureFramesWithRenderDoc | bool | If true, automatically trigger RenderDoc to capture rendering information. | Graph/Nodes/MovieGraphDebugNode.h |
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| bCaptureUnrealInsightsTrace | bool | If true, automatically capture an Unreal Insights trace file for the duration of the render. | Graph/Nodes/MovieGraphDebugNode.h |
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| bOverride_bCaptureFramesWithRenderDoc | uint8 | Graph/Nodes/MovieGraphDebugNode.h |
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| bOverride_bCaptureUnrealInsightsTrace | uint8 | Graph/Nodes/MovieGraphDebugNode.h |
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| bOverride_RenderDocCaptureFrame | uint8 | Graph/Nodes/MovieGraphDebugNode.h |
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| bOverride_UnrealInsightsTraceFileNameFormat | uint8 | Graph/Nodes/MovieGraphDebugNode.h |
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| RenderDocCaptureFrame | int32 | If bCaptureFramesWithRenderDoc is true, which frame (on the root Sequencer time line) should we capture data for? | Graph/Nodes/MovieGraphDebugNode.h |
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| UnrealInsightsTraceFileNameFormat | FString | If true, automatically capture an Unreal Insights trace file for the duration of the render. | Graph/Nodes/MovieGraphDebugNode.h |
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Functions
Public
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMovieGraphBranchRestriction GetBranchRestriction() |
Determines which types of branches the node can be created in. | Graph/Nodes/MovieGraphDebugNode.h | |
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | Graph/Nodes/MovieGraphDebugNode.h | |
virtual FText GetMenuCategory() |
Gets the category that the node belongs under. | Graph/Nodes/MovieGraphDebugNode.h | |
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | Graph/Nodes/MovieGraphDebugNode.h | |
virtual FLinearColor GetNodeTitleColor() |
Gets the node's title color, as visible in the graph. | Graph/Nodes/MovieGraphDebugNode.h |