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A group of actors generated by actor queries.
| Name | UMovieGraphCollection |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include Path | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMovieGraphCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphCollection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphCollection() |
Graph/MovieGraphRenderLayerSubsystem.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FMovieGraphCollectionNameChanged | TMulticastDelegate_OneParam< void, UMovieGraphCollection * > | Delegate which is called when the collection name changes. | Graph/MovieGraphRenderLayerSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnCollectionNameChangedDelegate | FMovieGraphCollectionNameChanged | Called when the collection name changes. | Graph/MovieGraphRenderLayerSubsystem.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CollectionName | FString | The display name of the collection, shown in the UI. Does not need to be unique across collections. | Graph/MovieGraphRenderLayerSubsystem.h |
|
| ConditionGroups | TArray< TObjectPtr< UMovieGraphConditionGroup > > | The condition groups that are contained within the collection. | Graph/MovieGraphRenderLayerSubsystem.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Adds a new condition group to the collection and returns a ptr to it. | Graph/MovieGraphRenderLayerSubsystem.h |
|
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| Gets matching actors by having condition groups evaluate themselves, and performing set operations on the condition group results (eg, union'ing condition group A and B). | Graph/MovieGraphRenderLayerSubsystem.h |
|
|
FMovieGraphEvaluationResult EvaluateActorsAndComponents
(
const UWorld* InWorld |
Gets matching actors and components by having condition groups evaluate themselves, and performing set operations on the condition group results (eg, union'ing condition group A and B). | Graph/MovieGraphRenderLayerSubsystem.h |
|
const FString & GetCollectionName() |
Gets the name of the collection as seen in the UI. | Graph/MovieGraphRenderLayerSubsystem.h |
|
const TArray< UMovieGraphConditionGroup * > & GetConditionGroups() |
Gets all condition groups currently contained in the collection. | Graph/MovieGraphRenderLayerSubsystem.h |
|
bool MoveConditionGroupToIndex
(
UMovieGraphConditionGroup* InConditionGroup, |
Move the specified condition group to a new index within the collection. | Graph/MovieGraphRenderLayerSubsystem.h |
|
bool RemoveConditionGroup
(
UMovieGraphConditionGroup* InConditionGroup |
Removes the specified condition group from the collection if it exists. | Graph/MovieGraphRenderLayerSubsystem.h |
|
void SetCollectionName
(
const FString& InName |
Sets the name of the collection as seen in the UI. | Graph/MovieGraphRenderLayerSubsystem.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Graph/MovieGraphRenderLayerSubsystem.h |