Navigation
API > API/Plugins > API/Plugins/MovieRenderPipelineCore
A node which configures global camera settings that are shared among all renders.
| Name | UMovieGraphCameraSettingNode |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphCameraNode.h |
| Include Path | #include "Graph/Nodes/MovieGraphCameraNode.h" |
Syntax
UCLASS ()
class UMovieGraphCameraSettingNode : public UMovieGraphSettingNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieGraphNode → UMovieGraphSettingNode → UMovieGraphCameraSettingNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieGraphCameraSettingNode() |
Graph/Nodes/MovieGraphCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverride_bRenderAllCameras | uint8 | Graph/Nodes/MovieGraphCameraNode.h |
|
|
| bOverride_OverscanPercentage | uint8 | Graph/Nodes/MovieGraphCameraNode.h |
|
|
| bOverride_ShutterTiming | uint8 | Graph/Nodes/MovieGraphCameraNode.h |
|
|
| bRenderAllCameras | bool | If enabled Movie Render Queue will examine your Level Sequence for additional cameras and create an additional render for each renderer for that camera. | Graph/Nodes/MovieGraphCameraNode.h | |
| OverscanPercentage | float | Overscan percent enables rendering render additional pixels beyond the set resolution and can be used in conjunction with EXR file output to add post-processing effects such as lens distortion. | Graph/Nodes/MovieGraphCameraNode.h |
|
| ShutterTiming | EMoviePipelineShutterTiming | Shutter Timing allows you to bias the timing of your shutter angle to either be before, during, or after a frame. | Graph/Nodes/MovieGraphCameraNode.h |
|
Functions
Public
Overridden from UMovieGraphSettingNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetFormatResolveArgs
(
FMovieGraphResolveArgs& OutMergedFormatArgs, |
This is called either on the CDO, or on a "flattened" instance of the node every frame when generating filename/file metadata, allowing the node to add custom key-value pairs (FString, FString) to be used as {format_tokens} in filenames, or to be included in File metadata. | Graph/Nodes/MovieGraphCameraNode.h |
Overridden from UMovieGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMovieGraphBranchRestriction GetBranchRestriction() |
Determines which types of branches the node can be created in. | Graph/Nodes/MovieGraphCameraNode.h | |
virtual FSlateIcon GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | Graph/Nodes/MovieGraphCameraNode.h | |
virtual FText GetMenuCategory() |
Gets the category that the node belongs under. | Graph/Nodes/MovieGraphCameraNode.h | |
virtual FText GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | Graph/Nodes/MovieGraphCameraNode.h | |
virtual FLinearColor GetNodeTitleColor() |
Gets the node's title color, as visible in the graph. | Graph/Nodes/MovieGraphCameraNode.h |