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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphPipeline
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphPipeline.h |
| Include | #include "Graph/MovieGraphPipeline.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphPipeline.cpp |
virtual void SetSoloShot
(
const TObjectPtr < UMoviePipelineExecutorShot > & InShot
)
Remarks
Update our data source to isolate the shot we're currently working on, so that expanded shots don't interfere with each other.