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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphPipeline
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphPipeline.h |
| Include | #include "Graph/MovieGraphPipeline.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphPipeline.cpp |
void AddOutputFuture
&40;
TFuture< bool > && InOutputFuture,
const UE::MovieGraph::FMovieGraphOutputFutureData & InData
&41;
Remarks
Writing images to disk is an async process. When you start writing, declare a future with the filename you will eventually write to, and complete the future once it is on disk.