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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphNode
- UMovieGraphNode::GetIconAndTint()
- UMovieGraphRenderLayerNode::GetIconAndTint()
- UMovieGraphPathTracedRendererNode::GetIconAndTint()
- UMovieGraphSetCVarValueNode::GetIconAndTint()
- UMovieGraphOutputSettingNode::GetIconAndTint()
- UMovieGraphOutputNode::GetIconAndTint()
- UMovieGraphGlobalGameOverridesNode::GetIconAndTint()
- UMovieGraphGetCVarValueNode::GetIconAndTint()
- UMovieGraphModifierNode::GetIconAndTint()
- UMovieGraphInputNode::GetIconAndTint()
- UMovieGraphCollectionNode::GetIconAndTint()
- UMovieGraphSelectNode::GetIconAndTint()
- UMovieGraphBurnInNode::GetIconAndTint()
- UMovieGraphBranchNode::GetIconAndTint()
- UMovieGraphVariableNode::GetIconAndTint()
- UMovieGraphEXRSequenceNode::GetIconAndTint()
- UMovieGraphAntiAliasingNode::GetIconAndTint()
- UMovieGraphDeferredRenderPassNode::GetIconAndTint()
- UMovieGraphImageSequenceOutputNode_BMP::GetIconAndTint()
- UMovieGraphImageSequenceOutputNode_JPG::GetIconAndTint()
- UMovieGraphImageSequenceOutputNode_PNG::GetIconAndTint()
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include | #include "Graph/MovieGraphNode.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphNode.cpp |
virtual FSlateIcon GetIconAndTint
&40;
FLinearColor & OutColor
&41; const
Remarks
Gets the node's icon and icon tint, as visible in the graph.