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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEngineCustomTimeStep
- UMovieGraphEngineTimeStep
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphLinearTimeStep.h |
| Include | #include "Graph/MovieGraphLinearTimeStep.h" |
Syntax
UCLASS&40;&41;
class UMovieGraphEngineTimeStep : public UEngineCustomTimeStep
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | PrevMaxUndilatedFrameTime | ||
| float | PrevMinUndilatedFrameTime | Not cached in TimeCache as TimeCache is reset every frame. | |
| FTimeStepCache | TimeCache | We don't do any thinking on our own, instead we just spit out the numbers stored in our time cache. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SetCachedFrameTiming
(
const FTimeStepCache& InTimeCache |
Overridden from UEngineCustomTimeStep
| Type | Name | Description | |
|---|---|---|---|
| ECustomTimeStepSynchronizationState | The state of the CustomTimeStep. | ||
| bool | Initialize
(
UEngine* InEngine |
This CustomTimeStep became the Engine's CustomTimeStep. | |
| void | This CustomTimeStep stop being the Engine's CustomTimeStep. | ||
| bool | UpdateTimeStep
(
UEngine* InEngine |
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTimeStepCache |