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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphDefaultRenderer
Syntax
TMap< FName, TSharedPtr< UE::MovieGraph::DefaultRenderer::FSurfaceAccumulatorPool > > PooledAccumulators
Remarks
Once a sample is copied back from the GPU, we need to potentially accumulate it over multiple frames, and to apply high-res tiling. To do this we have a pool of accumulators, where each unique render resource gets one per frame.