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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/UMovieGraphConditionGroupQueryBa-
- UMovieGraphConditionGroupQueryBase::Evaluate()
- UMovieGraphConditionGroupQuery_Actor::Evaluate()
- UMovieGraphConditionGroupQuery_ActorName::Evaluate()
- UMovieGraphConditionGroupQuery_ActorTagName::Evaluate()
- UMovieGraphConditionGroupQuery_ActorType::Evaluate()
- UMovieGraphConditionGroupQuery_ComponentTagName::Evaluate()
- UMovieGraphConditionGroupQuery_ComponentType::Evaluate()
- UMovieGraphConditionGroupQuery_EditorFolder::Evaluate()
- UMovieGraphConditionGroupQuery_Sublevel::Evaluate()
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphRenderLayerSubsystem.h |
| Include | #include "Graph/MovieGraphRenderLayerSubsystem.h" |
| Source | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Private/Graph/MovieGraphRenderLayerSubsystem.cpp |
UFUNCTION (BlueprintCallable, Category="Settings")
virtual void Evaluate
(
const TArray < AActor * > & InActorsToQuery,
const UWorld * InWorld,
TSet< AActor * > & OutMatchingActors
) const
Remarks
Determines which of the provided actors (in the given world) match the query. Matches are added to OutMatchingActors.