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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/Nodes
Inheritance Hierarchy
- UObject
- UMovieGraphNode
- UMovieGraphSettingNode
- UMovieGraphWarmUpSettingNode
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/Nodes/MovieGraphWarmUpSettingNode.h |
| Include | #include "Graph/Nodes/MovieGraphWarmUpSettingNode.h" |
Syntax
UCLASS ()
class UMovieGraphWarmUpSettingNode : public UMovieGraphSettingNode
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEmulateMotionBlur | If true, we will evaluate frame 0, and then wait NumWarmUpFrames frames, rendering each one as we go. | |
| uint8: 1 | bOverride_bEmulateMotionBlur | ||
| uint8: 1 | bOverride_NumWarmUpFrames | ||
| int32 | NumWarmUpFrames | At the start of each shot, how many frames should we run the engine (without writing renders to disk) to warm up various systems. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UMovieGraphNode
| Type | Name | Description | |
|---|---|---|---|
| EMovieGraphBranchRestriction | Determines which types of branches the node can be created in. | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
Gets the node's icon and icon tint, as visible in the graph. | |
| FText | Gets the category that the node belongs under. | ||
| FText | GetNodeTitle
(
const bool bGetDescriptive |
Gets the node's title. | |
| FLinearColor | Gets the node's title color, as visible in the graph. |