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bool |
bDiscardOutput |
Should the rendered result be discarded after a render? This will skip any accumulators or readback and is used for frames that are only produced to warm up the renderer. |
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bool |
bIsFirstTemporalSampleForFrame |
Should be set to true for the first sample of each output frame. |
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bool |
bIsLastTemporalSampleForFrame |
Should be set to true for the last sample of each output frame. |
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bool |
bRequiresAccumulator |
Should be set to true for every sample if there is more than one temporal sample making up this render. |
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TObjectPtr< UMovieGraphEvaluatedConfig > |
EvaluatedConfig |
The evaluated config holds the configuration used for this given frame. |
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float |
FrameDeltaTime |
|
 |
FFrameRate |
FrameRate |
|
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float |
MotionBlurFraction |
|
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int32 |
OutputFrameNumber |
Relative to zero for the entire render. |
 |
int32 |
RenderedFrameNumber |
|
 |
FFrameNumber |
RootFrameNumber |
The current frame number at the root (sequence) level. |
 |
FTimecode |
RootTimeCode |
The current timecode at the root (sequence) level. |
 |
FFrameNumber |
ShotFrameNumber |
The current frame number at the shot level. |
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int32 |
ShotOutputFrameNumber |
Relative to zero for the current shot. |
 |
FTimecode |
ShotTimeCode |
The current timecode at the shot level. |
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int32 |
SpatialSampleCount |
The maximum number of Spatial Samples this frame is expected to be able to process. |
 |
int32 |
SpatialSampleIndex |
Index out of SpatialSampleCount that we're on. |
 |
int32 |
TemporalSampleCount |
What is the maximum number of Temporal Samples this frame is expected to be able to process. |
 |
int32 |
TemporalSampleIndex |
Index out of TemporalSampleCount we're on. |
 |
float |
WorldSeconds |
|
 |
float |
WorldTimeDilation |
|