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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph > API/Plugins/MovieRenderPipelineCore/Graph/FMovieGraphRenderDataIdentifier
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Movie Graph")
FString LayerName
Remarks
The Render Layer name (as defined by the "Render Layer" node.). This is effectively a "display" name for identifiers. If there is no Render Layer node then this will be the RootBranchName (so that the {render_layer} token works in the case of data from things on the Globals branch).