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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/Graph
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h |
| Include | #include "Graph/MovieGraphDataTypes.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMovieGraphInitConfig
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRenderViewport | Should the UMovieGraphPipeline render the full player viewport? Defaults to false (so no 3d content is rendered) so we can display the UMG widgets and MRQ rendering always happens in an off-screen render target. | |
| TSubclassOf< UMovieGraphDataSourceBase > | DataSourceClass | Which class should the UMovieGraphPipeline use to build time ranges from, and during evaluation, send callbacks about the time actually evaluated so you can sync with an external source. | |
| TSubclassOf< UMovieGraphRendererBase > | RendererClass | Which class should the UMovieGraphPipeline use to look for render layers and request renders from. | |
| TSubclassOf< UMovieGraphTimeStepBase > | TimeStepClass | Which class should the UMovieGraphPipeline use to handle calculating per frame timesteps? Defaults to UMovieGraphLinearTimeStep. |
Constructors
| Type | Name | Description | |
|---|---|---|---|