| bUseLocalRotation |
bool |
If true, uses only the CameraLocalRotation which means that if the camera yaws, so will the resulting blended image. |
MoviePipelinePanoramicBlenderBase.h |
|
| CameraLocalRotation |
FRotator |
|
MoviePipelinePanoramicBlenderBase.h |
|
| CameraLocation |
FVector |
The actual rendering location for this pane, offset by the stereo eye if needed. |
MoviePipelinePanoramicBlenderBase.h |
|
| CameraRotation |
FRotator |
|
MoviePipelinePanoramicBlenderBase.h |
|
| EyeConvergenceDistance |
float |
|
MoviePipelinePanoramicBlenderBase.h |
|
| EyeIndex |
int32 |
-1 if no stereo, 0 left eye, 1 right eye. |
MoviePipelinePanoramicBlenderBase.h |
|
| EyeSeparation |
float |
How far apart are the eyes (total) for stereo? |
MoviePipelinePanoramicBlenderBase.h |
|
| FilterType |
EMoviePipelinePanoramicFilterType |
|
MoviePipelinePanoramicBlenderBase.h |
|
| HorizontalFieldOfView |
float |
The horizontal field of view this pane was rendered with. |
MoviePipelinePanoramicBlenderBase.h |
|
| HorizontalStepIndex |
int32 |
Which horizontal segment are we? |
MoviePipelinePanoramicBlenderBase.h |
|
| NearClippingPlane |
float |
The near clip plane distance from the camera. |
MoviePipelinePanoramicBlenderBase.h |
|
| NumHorizontalSteps |
int32 |
How many horizontal segments are there total. |
MoviePipelinePanoramicBlenderBase.h |
|
| NumVerticalSteps |
int32 |
|
MoviePipelinePanoramicBlenderBase.h |
|
| OriginalCameraLocation |
FVector |
The camera location as defined by the actual sequence, consistent for all panes. |
MoviePipelinePanoramicBlenderBase.h |
|
| OriginalCameraRotation |
FRotator |
The camera rotation as defined by the actual sequence. |
MoviePipelinePanoramicBlenderBase.h |
|
| PrevCameraLocation |
FVector |
|
MoviePipelinePanoramicBlenderBase.h |
|
| PrevCameraRotation |
FRotator |
|
MoviePipelinePanoramicBlenderBase.h |
|
| PrevOriginalCameraLocation |
FVector |
The camera location last frame, used to ensure camera motion vectors are right. |
MoviePipelinePanoramicBlenderBase.h |
|
| PrevOriginalCameraRotation |
FRotator |
The camera rotation last frame, used to ensure camera motion vectors are right. |
MoviePipelinePanoramicBlenderBase.h |
|
| Resolution |
FIntPoint |
|
MoviePipelinePanoramicBlenderBase.h |
|
| VerticalFieldOfView |
float |
|
MoviePipelinePanoramicBlenderBase.h |
|
| VerticalStepIndex |
int32 |
Which vertical segment are we? |
MoviePipelinePanoramicBlenderBase.h |
|