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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
References
| Module | MovieRenderPipelineCore |
| Header | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
| Include | #include "MoviePipelineQueue.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMoviePipelineSidecarCamera
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGuid | BindingId | ||
| FString | Name | ||
| FMovieSceneSequenceID | SequenceId | FMovieSceneSequenceID isn't exposed to Blueprints and we need the full support of a FMovieSceneSequenceID so we can't just store a USequence* like the scripting layer does - we need to be able to handle the same sequence being in a sequence multiple times (which scripting does not). |