| EngineWarmUpFrameIndex |
int32 |
The index of the engine warm up frame that we are working on. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| OutputFrameIndex |
int32 |
Index of the output frame we are working on right now. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| OutputSubSampleIndex |
int32 |
Which temporal/spatial sub sample are we working on right now. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| SegmentName |
FString |
The name of the segment (if any) |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| TotalEngineWarmUpFrameCount |
int32 |
The total number of engine warm up frames for this segment. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| TotalOutputFrameCount |
int32 |
The number of output frames we expect to make for this segment. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|
| TotalSubSampleCount |
int32 |
The total number of samples we will have to build to render this output frame. |
MovieRenderPipelineDataTypes.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category="Pipeline Segment"
|