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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FMoviePipelinePassIdentifier
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Movie Pipeline"&41;
FString CameraName
Remarks
The name of the camera that this pass is for. Stored here so we can differentiate between multiple cameras within a single pass.