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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FMoviePipelineOutputData
Syntax
UPROPERTY (VisibleAnywhere, BlueprintReadOnly, Transient, Category="Movie Pipeline")
TObjectPtr < UMoviePipelineExecutorJob > Job
Remarks
Job the data is for. Job may still be in progress (if a shot callback) so be careful about modifying properties on it When using the Movie Render Graph this will point to the duplicated job created during execution.