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API > API/Plugins > API/Plugins/MovieRenderPipelineCore > API/Plugins/MovieRenderPipelineCore/FMoviePipelineFilenameResolvePar-
Syntax
UPROPERTY&40;BlueprintReadWrite, EditAnywhere, Category&61;"Movie Render Pipeline"&41;
TObjectPtr< UMoviePipelineExecutorShot > ShotOverride
Remarks
Optional. If specified, settings will be pulled from this shot (if overriden by the shot). If null, always use the root configuration in the job.