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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
ToDo: Both of these can probably go into the Default Renderer implementation.
| Name | FMovieGraphRenderPassLayerData |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphDataTypes.h |
| Include Path | #include "Graph/MovieGraphDataTypes.h" |
Syntax
struct FMovieGraphRenderPassLayerData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BranchName | FName | Graph/MovieGraphDataTypes.h | ||
| CameraIndex | int32 | Graph/MovieGraphDataTypes.h | ||
| CameraName | FString | Graph/MovieGraphDataTypes.h | ||
| LayerIndex | int32 | The index of this layer in the list of layers being rendered (0 being the first layer) | Graph/MovieGraphDataTypes.h | |
| LayerName | FString | Graph/MovieGraphDataTypes.h | ||
| NumCameras | uint32 | The number of cameras that are being rendered. | Graph/MovieGraphDataTypes.h | |
| RenderPassNode | TWeakObjectPtr< class UMovieGraphRenderPassNode > | The render pass node that's associated with this layer data. | Graph/MovieGraphDataTypes.h |