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Information about a property that currently is (or can be) exposed on a node.
| Name | FMovieGraphPropertyInfo |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/Graph/MovieGraphNode.h |
| Include Path | #include "Graph/MovieGraphNode.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieGraphPropertyInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDynamicProperty | bool | Whether this property is dynamic (ie, it does not correspond to a native UPROPERTY on the node). | Graph/MovieGraphNode.h |
|
| bIsPermanentlyExposed | bool | Whether this property is permanently exposed on the node. | Graph/MovieGraphNode.h | |
| ContextMenuName | FText | The display name of the property which will be shown in the context menu. | Graph/MovieGraphNode.h |
|
| Name | FName | The name of the property. | Graph/MovieGraphNode.h |
|
| PromotionName | FName | If this property is promoted, this is the name of the variable that is created. | Graph/MovieGraphNode.h |
|
| ValueType | EMovieGraphValueType | The type of the value pointed to by the property. | Graph/MovieGraphNode.h |
|
| ValueTypeObject | TObjectPtr< const UObject > | The associated value type object if the ValueType is an enum, struct, class, or object. | Graph/MovieGraphNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSamePropertyAs
(
const FMovieGraphPropertyInfo& Other |
Determines if this struct represents the same property as another instance of this struct. | Graph/MovieGraphNode.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FMovieGraphPropertyInfo& Other |
Graph/MovieGraphNode.h |