| AudioRendererClass |
TSubclassOf< UMovieGraphAudioRendererBase > |
Which class should the UMovieGraphPipeline use to generate audio. |
Graph/MovieGraphDataTypes.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| bRenderViewport |
bool |
Should the UMovieGraphPipeline render the full player viewport? Defaults to false (so no 3d content is rendered) so we can display the UMG widgets and MRQ rendering always happens in an off-screen render target. |
Graph/MovieGraphDataTypes.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| DataSourceClass |
TSubclassOf< UMovieGraphDataSourceBase > |
Which class should the UMovieGraphPipeline use to build time ranges from, and during evaluation, send callbacks about the time actually evaluated so you can sync with an external source. |
Graph/MovieGraphDataTypes.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|
| RendererClass |
TSubclassOf< UMovieGraphRendererBase > |
Which class should the UMovieGraphPipeline use to look for render layers and request renders from. |
Graph/MovieGraphDataTypes.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Movie Graph"
|