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Types Structure for a single overlapped image.
| Name | FImageOverlappedPlane |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderOverlappedImage.h |
| Include Path | #include "MovieRenderOverlappedImage.h" |
Syntax
struct FImageOverlappedPlane
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FImageOverlappedPlane() |
Default constructor. | MovieRenderOverlappedImage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelData | TArray64< float > | Actual channel data | MovieRenderOverlappedImage.h | |
| Size | FIntPoint | Width and Height of the image. | MovieRenderOverlappedImage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AccumulateSinglePlane
(
const TArray64< float >& InRawData, |
Accumulate a single tile to this plane. | MovieRenderOverlappedImage.h | |
void Init
(
FIntPoint InSize |
Initialize the memory. Before using the memory, we also will need a call to ZeroPlane. | MovieRenderOverlappedImage.h | |
void Reset() |
Frees the memory and resets the sizes | MovieRenderOverlappedImage.h | |
void ZeroPlane() |
Zeroes the accumulation. Assumes the data is already allocated. | MovieRenderOverlappedImage.h |