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API > API/Plugins > API/Plugins/MovieRenderPipelineCore
| Name | FAudioState |
| Type | struct |
| Header File | /Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
| Include Path | #include "MovieRenderPipelineDataTypes.h" |
Syntax
struct FAudioState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioState() |
MovieRenderPipelineDataTypes.h |
Structs
| Name | Remarks |
|---|---|
| FAudioSegment |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveSubmixes | TArray< TWeakPtr< Audio::FMixerSubmix, ESPMode::ThreadSafe > > | An array of active submixes we are recording for this shot. | MovieRenderPipelineDataTypes.h | |
| bIsRecordingAudio | bool | MovieRenderPipelineDataTypes.h | ||
| FinishedSegments | TArray< FAudioSegment > | Float Buffers for Movie Segments we've finished rendering. | MovieRenderPipelineDataTypes.h | |
| PrevNeverMuteNRTAudioValue | int32 | MovieRenderPipelineDataTypes.h | ||
| PrevRenderEveryTickValue | int32 | MovieRenderPipelineDataTypes.h | ||
| PrevUnfocusedAudioMultiplier | float | MovieRenderPipelineDataTypes.h |