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Custom Layered move for testing purposes - acts the same as the Launch layered move
| Name | FTestCustomLayeredMove |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MoverTests/Source/MoverTests/Public/TestCustomLayeredMoves.h |
| Include Path | #include "TestCustomLayeredMoves.h" |
Syntax
USTRUCT (BlueprintType )
struct FTestCustomLayeredMove : public FLayeredMoveBase
Inheritance Hierarchy
- FLayeredMoveBase → FTestCustomLayeredMove
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTestCustomLayeredMove() |
TestCustomLayeredMoves.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTestCustomLayeredMove() |
TestCustomLayeredMoves.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ForceMovementMode | FName | Optional movement mode name to force the actor into before applying the impulse velocity. | TestCustomLayeredMoves.h |
|
| LaunchVelocity | FVector | Velocity to apply to the actor. Could be additive or overriding depending on MixMode setting. | TestCustomLayeredMoves.h |
|
Functions
Public
Overridden from FLayeredMoveBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddReferencedObjects
(
FReferenceCollector& Collector |
TestCustomLayeredMoves.h | ||
virtual FLayeredMoveBase * Clone() |
TestCustomLayeredMoves.h | ||
virtual bool GenerateMove
(
const FMoverTickStartData& StartState, |
Generate a movement. | TestCustomLayeredMoves.h | |
virtual UScriptStruct * GetScriptStruct() |
TestCustomLayeredMoves.h | ||
virtual void NetSerialize
(
FArchive& Ar |
TestCustomLayeredMoves.h | ||
virtual void OnEnd
(
const UMoverComponent* MoverComp, |
TestCustomLayeredMoves.h | ||
virtual void OnStart
(
const UMoverComponent* MoverComp, |
TestCustomLayeredMoves.h | ||
virtual FString ToSimpleString() |
TestCustomLayeredMoves.h |