Navigation
API > API/Plugins > API/Plugins/MoverMassIntegration
The trait initializes the entity with a NavMoverComponent so Mover and Mass can communicate movement intent and velocity. This trait also sets up necessary translators for these systems based off of Mass sync direction. Note: This trait requires a NavMoverComponent and a MoverComponent to work properly
| Name | UMoverMassAgentTrait |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MoverMassAgentTraits.h |
| Include Path | #include "MoverMassAgentTraits.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew, CollapseCategories,
Meta=(DisplayName="Agent Mover Sync"))
class UMoverMassAgentTrait : public UMassAgentSyncTrait
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassEntityTraitBase → UMassAgentSyncTrait → UMoverMassAgentTrait
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildTemplate
(
FMassEntityTemplateBuildContext& BuildContext, |
MoverMassAgentTraits.h |