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API > API/Plugins > API/Plugins/MoverMassIntegration
Translator in charge of going from Mass->Mover for orientation Modifies the UpdatedComponent of the NavMoverComponent based off of the entities transform fragment rotation TODO: Currently Mover doesn't like outside modification of rotation and may throw a warning. It may also cause a rollback.
| Name | UMassOrientationToNavMoverActorOrientationTranslator |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MoverIntegrations/Source/MoverMassIntegration/Public/MoverMassTranslators.h |
| Include Path | #include "MoverMassTranslators.h" |
Syntax
UCLASS (MinimalAPI)
class UMassOrientationToNavMoverActorOrientationTranslator : public UMassTranslator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassTranslator → UMassOrientationToNavMoverActorOrientationTranslator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassOrientationToNavMoverActorOrientationTranslator() |
MoverMassTranslators.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MoverMassTranslators.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MoverMassTranslators.h |