Navigation
| Name | MoverExamples |
| Type | Plugin |
| Part of Plugins | Mover Examples |
| Location | /Engine/Plugins/Experimental/MoverExamples/Source/MoverExamples/ |
| Module Build Rules | MoverExamples.Build.cs |
Classes
| Name | Remarks |
|---|---|
| AMoverExamplesCharacter | MoverExamplesCharacter: the base pawn class used by the MoverExamples plugin. |
| AMoverExamplesGameMode | |
| AMoverExamplesGameState | |
| FMoverExamplesModule | |
| UFollowPathMode | FollowPathMode: This mode performs simple movement of the associated actor, attempting to interpolate through a series of locations. |
| UFollowSplineMode | FollowSplineMode: This mode performs movement of the associated actor, along a spline. |
| UMoverExampleAbilityInputsLibrary | |
| UMoverExamplesPhysicsCharacterMoverComponent | |
| UZipline | |
| UZiplineEndTransition | Transition that handles exiting ziplining based on input |
| UZiplineStartTransition | Transition that handles starting ziplining based on input. |
| UZipliningMode |
Structs
| Name | Remarks |
|---|---|
| FFollowPathState | Data block containing path-following state info. |
| FFollowSplineState | Data block containing path-following state info. |
| FMoverExampleAbilityInputs | Data block containing extended ability inputs used by MoverExamples characters. |
| FSplineOffsetRangeInput | Represents an input for Range based follow behavior |
| FZipliningState | Data block containing ziplining state info, used while ZipliningMode is active. |
Interfaces
| Name | Remarks |
|---|---|
| IZipline | Interface that can be implemented on an object supporting simple zipline traversal between 2 points, represented as Scene Components. |
Enums
Public
| Name | Remarks |
|---|---|
| EFollowPathRotationType | Controls how rotation is handled during pathing |
| EFollowSplineRotationType | |
| ESplineOffsetUnit |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Ziplining | const FName | CharacterVariants/Ziplining/ZipliningMode.h |