Navigation
API > API/Plugins > API/Plugins/MoverExamples > API/Plugins/MoverExamples/CharacterVariants > API/Plugins/MoverExamples/CharacterVariants/Ziplining
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBaseMovementModeTransition
- UZiplineStartTransition
References
| Module | MoverExamples |
| Header | /Engine/Plugins/Experimental/MoverExamples/Source/MoverExamples/Public/CharacterVariants/Ziplining/ZipliningTransitions.h |
| Include | #include "CharacterVariants/Ziplining/ZipliningTransitions.h" |
Syntax
UCLASS (Blueprintable, BlueprintType)
class UZiplineStartTransition : public UBaseMovementModeTransition
Remarks
Transition that handles starting ziplining based on input. Character must be airborne to catch the zipline, regardless of input.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ZipliningModeName |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UZiplineStartTransition
(
const FObjectInitializer& ObjectInitializer |
Overridden from UBaseMovementModeTransition
| Type | Name | Description | |
|---|---|---|---|
| FTransitionEvalResult | OnEvaluate
(
const FSimulationTickParams& Params |