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API > API/Plugins > API/Plugins/MoverExamples > API/Plugins/MoverExamples/AMoverExamplesCharacter
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=MoverExamples)
bool bMaintainLastInputOrientation
Remarks
If true, the actor will continue orienting towards the last intended orientation (from input) even after movement intent input has ceased. This makes the character finish orienting after a quick stick flick from the player. If false, character will not turn without input.