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API > API/Plugins > API/Plugins/Mover
| Name | UPathedPhysicsMoverComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
| Include Path | #include "PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(BlueprintSpawnableComponent))
class UPathedPhysicsMoverComponent : public UMoverComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UMoverComponent → UPathedPhysicsMoverComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPathedPhysicsMoverComponent() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPathedPhysicsPlaybackBehavior GetDefaultPlaybackBehavior() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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const FTransform & GetPathOriginTransform() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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bool IsInReverse() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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bool IsJointEnabled() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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bool IsMoving() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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void NotifyIsMovingChanged
(
bool bIsMoving |
DEFINE_PASSKEY(UMoverPathedPhysicsLiaisonComponent, bool, IsMoving); void NotifyIsMovingChanged(FIsMovingPasskey bIsMoving); | PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h | |
void SetDefaultPlaybackBehavior
(
EPathedPhysicsPlaybackBehavior PlaybackBehavior |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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void SetIsMoving
(
bool bShouldMove |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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void SetPathOriginTransform
(
const FTransform& NewPathOrigin |
Changes path origin (i.e. the transform at the very beginning), causing the whole path to shift accordlingly. | PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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void SetPlaybackDirection
(
bool bPlayForward |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
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bool ShouldMoveOnSpawn() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeComponent() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h | ||
virtual void OnRegister() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h | ||
virtual void OnUnregister() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h | ||
virtual void UninitializeComponent() |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PhysicsMover/PathedMovement/PathedPhysicsMoverComponent.h |