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Trajectory predictor that can query from a Mover-driven actor, for use with Pose Search
| Name | UMoverTrajectoryPredictor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverPoseSearchTrajectoryPredictor.h |
| Include Path | #include "MoverPoseSearchTrajectoryPredictor.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, EditInlineNew)
class UMoverTrajectoryPredictor :
public UObject ,
public IPoseSearchTrajectoryPredictorInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoverTrajectoryPredictor
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetCurrentState
(
FVector& OutPosition, |
MoverPoseSearchTrajectoryPredictor.h | ||
virtual void GetGravity
(
FVector& OutGravityAccel |
MoverPoseSearchTrajectoryPredictor.h | ||
virtual void GetVelocity
(
FVector& OutVelocity |
MoverPoseSearchTrajectoryPredictor.h | ||
virtual void Predict
(
FTransformTrajectory& InOutTrajectory, |
MoverPoseSearchTrajectoryPredictor.h | ||
void Setup
(
UMoverComponent* InMoverComponent |
MoverPoseSearchTrajectoryPredictor.h |
|
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GetCurrentState
(
UMoverComponent& Mover, |
MoverPoseSearchTrajectoryPredictor.h | ||
static void Predict
(
UMoverComponent& Mover, |
Share code in static helper functions so we can call it from AnimNext, which doesn't support interfaces. | MoverPoseSearchTrajectoryPredictor.h |