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WIP Base class for a Mover simulation. The simulation is intended to be the thing that updates the Mover state and should be safe to run on an async thread
| Name | UMoverSimulation |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulation.h |
| Include Path | #include "MoverSimulation.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UMoverSimulation : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMoverSimulation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMoverSimulation() |
MoverSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AttemptTeleport
(
const FMoverTimeStep& TimeStep, |
Attempt to teleport to TargetTransform. | MoverSimulation.h |
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const UMoverBlackboard * GetBlackboard() |
Warning: the regular blackboard will be fully replaced by the rollback blackboard in the future. | MoverSimulation.h |
|
UMoverBlackboard * GetBlackboard_Mutable() |
Warning: the regular blackboard will be fully replaced by the rollback blackboard in the future. | MoverSimulation.h |
|
const URollbackBlackboard_InternalWrapper * GetRollbackBlackboard() |
MoverSimulation.h |
|
|
URollbackBlackboard_InternalWrapper * GetRollbackBlackboard_Mutable() |
MoverSimulation.h |
|
|
void SetRollbackBlackboard
(
URollbackBlackboard_InternalWrapper* RollbackSimBlackboard |
Used during initialization only. | MoverSimulation.h |