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Description
Called at the beginning of PreSimulate_Internal to verify that everything is in order. Default behavior is simply to call CanProcessInput_Internal(). This is defined separately in case the TickParams or OutputState need validation as well. Separated to ensure that the validation occurs and reduce redundant validity checks in PerformPreSimulate_Internal() overrides
Virtual Inheritance
- UMoverNetworkPhysicsLiaisonComponentBase::CanSimulate_Internal → UMoverPathedPhysicsLiaisonComponent::CanSimulate_Internal
| Name | CanSimulate_Internal |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/Backends/MoverPathedPhysicsLiaison.h |
| Include Path | #include "Backends/MoverPathedPhysicsLiaison.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/Backends/MoverPathedPhysicsLiaison.cpp |
virtual bool CanSimulate_Internal
(
const FPhysicsMoverSimulationTickParams & TickParams,
const FPhysicsMoverAsyncInput & Input
) const