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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMoverComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- UMoverComponent::PostLoad()
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.