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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMoverComponent
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include | #include "MoverComponent.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoverComponent.cpp |
UFUNCTION (BlueprintCallable, CustomThunk, Category=Mover,
Meta=(CustomStructureParam="MoveAsRawData", AllowAbstract="false", DisplayName="Queue Layered Move"))
void K2_QueueLayeredMove
(
UPARAM="Layered Move") const int32 & MoveAsRawData
)
Remarks
Queue a layered move to start during the next simulation frame. This will clone whatever move you pass in, so you'll need to fully set it up before queuing.
Parameters
| Name | Description |
|---|---|
| LayeredMove | The move to queue, which must be a LayeredMoveBase sub-type. |